Incarna Worlds

Incarna Worlds
Incarna Worlds

Converted Beedel Jones

In Incarna, there is no XP - campaign character levels are granted by the GM; flavor = "Gritty Realism" short rest = overnight/8 hours; long rest = 1 week of every day being rest

Beedel Jones

Human, male, short (spikey) grey-brown hair, thin eye brows, blue eyes, right handed, age: 23, size: medium - 73kg, 6'
Origins: Dunstrand
Background: Folk Hero (humble social rank; destined for more!) P131
Defining Event:
Feature: Rustic Hospitality - you are at ease with the common folk and move easily among them. they welcome you and will provide for your basic comforts - shelter and food
Personality Trait:
Ideal:
Bond:
Flaw:
Alignment: Neutral Good

PROFICIENCY BONUS = +2

Class: Fighter 3rd/Rogue 1st
Archetype/Path: Champion
HP: Rogue @2 = 5, Fighter@1,3,4 = 6,6,6 + 12 CON; Total 35
Charisma: 11
Constitution: 16   +3 {proficient}
Dexterity: 12   +1 {proficient}
Intelligence: 11 {proficient}
Sanity: 12   +1
Strength: 15   +2 {proficient}
Wisdom: 12   +1
Essence 12+11/2 = 11 - 1 Aptitude =  10

Communication:
Gladornian (speak), Mercat (speak), Cant (speak)

Powers:
Second Wind: Regain 5 + fighter level as a Bonus Action 1/short rest
Sneak Attack: 1/turn (first strike) can deal +3 damage if you have Advantage on attack with a finesse or ranged weapon
Action Surge: Take 1 added normal action on top of all others 1/short rest

Skills:
Proficient = Animal Handling, Survival (CON), Perception (WIS), Athletics (STR), Stealth {DEX; double proficiency bonus}
Lores: (+1) Dunstrand,

Feats:
Ki: 2 (Can be used as bonus on Athletics or Acrobatics, returns 1/short rest)

Traits:
Imbued with greater Dryad spirit of Dunstrand; +1 all Survival and Athletics checks in Dunstrand/on Dusntrand lands; each day in Dunstrand can gain 1 user of Wonderment (apply proficiency bonus to any single check); +2 Lore for any flora and fauna of Dunstratrond; +2 recognize any druidic sign while in Dunstrand
Light Sleeper: Passive Perception 11 counts when asleep
Expert Bowman: heavy bow gain dexterity bonus in damage, light bow gain +1 attack if your adjusted initiative is 20+
Aptitude: Kinetic
Affinity: Kinetic

Armor:
Proficient = All Armor, All Shields

Weapons:
Proficient = Simple Weapons, Martial Weapons, Hand Crossbows
Fighting Style: Archery (+2 attack ranged)

Tools:
Painters, Limn-makers, and sign-makers {proficient}
gaming supplies- cards, dice, boards {proficient}

Equipment:
Armor (leather (11 + full Dex bonus), med. shield (+2) = AC: 14
+ suit of studded leather (AC 12 + full Dex bonus)
Weapons: Long Bow (heavy; 4+1 dam), Club (3+2 dam), Dagger (2+2 dam), Hand Axe (3+2 dam), Noggin Marbles (2+2 dam, 3 dam as sling ammo), Sling (2 dam rocks/3 with bullets)


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