Generally, double and add 2, and add the skill CS bonus. GM can work to offset based on character emphasis since you would need a 8 to get to 18 in DnD which you could roll to start but not in Incarna.
No matter what, a 4 in Incarna = a 10 in DnD (prob min non bonus value)
CHA = CHA
INT = WIS
PER = If you have a 6+ you get to add 1 to your Perception skill (including passive)
VGR = CON; Incarna adaptations of +1 large, -1 small impact
STR = STR
RSN = INT
RCT = DEX
SAN = SAN
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