Incarna Worlds

Incarna Worlds
Incarna Worlds

Converted Kanis

Kanis




STR 17 {+1 @ 4th}
CON 15 {16-1 due to Malek world visit; +1 4th
CHA 10 
DEX 11
SAN 11
RSN 8 
WIS 11
Looks: 11
Size large
Essence: 9 -1 Good luck erin bonded, -1 Primal Vitality
Skills:
Athletics
Survival
Perception +1 [-1 if touch based; flashburns all over skin from mages tower explosions]
WOUNDS: Left arm badly dislocated; any actions using ONLY it suffer a -1 RS.

5th level character

Class: fighter [1,2,3,4,5]

HD Roles: 7,7,7,7,7 = 35 + 10 = 45
Fighting Style: Great Weapon fighting
Second Wind: D10 or auto average [Grollen] 7 + fighter level 
Martial Archetype: Champion
Ki: 2
Bloodlust

Shrug Off: Second Wind is a free action


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Traits

Accelerated Healing, Armored Skin (fur 1pt), Basic Communication, Boad Adapt, [inhaled mana fumes and dragon breath: (prolonged) +15 mana & chi (if/when mana/chi pool is gained) ] - Chi Pool(45+15), Code of Conduct (tribe oath), Compulsion (BloodLust), Country Experience, Enhanced Sense (Sharp Hear/Smell; 5 chi per encounter for +1 PER), Equipment, Familiarity (Riverdans), Good Luck, Iron Gut, Iron Will 2 (+1 from ogre battle and mage tower blast), Light Sleeper, Poverty, Toughened, Toughness 1, Wonderment [done/gone], Shrug Off (CON X 6 = 36 1/session), Combat Discipline (+1 or half leadership), Campaign Discipline
Bound Fates between Kanis and Erin > Characters fates are bound together; when one dies, the other must make a SAN check or die as well. AP can be shared between them, as can Good Luck. Saving the life of each other counts as a Higher Purpose, +1 CS on all related checks.
Entrophy from Malek's trial toast: Tattoo of a serpent; run from foot to neck wrapped around the body. If not wearing armor, target can turn into scales [golden now instead of green] (1 AM to flex, 10pt; 1000 total - cannot be repaired/ min. Ugly looks) for 24 hours - tattoo remians even when armoring lost. Trying to specifically carve the tattoo off will cause it to attack! When it is spent, Frahd's Armored Skin protection will double.

Skills

Camouflage INT + PER Outdoors / 1, Climb STR + PER / 1+1=2, Jump STR + PER / 1+1=2, Language RSN - Gladnor 4 [Broken Jaw -1 speak], Language RSN - Hrubha (Grollen) 4 [Broken Jaw -1 speak], Lore: Dunstrand (Dogwood Flats + Riverdans @ +1) RSN 1, Mobility VGR / 1, Persuade CHA / lvl 1 (intimidate), Propel RCT + PER / 1, Stealth PER + INT / 1, Survival RSN + PER / 2 (hills; sea [from Pan Ge'Diam]), Swim STR + VGR / 1+1=2 
COMBAT> Soak 1, Shoot 1, Melee STR + RCT / 4+1=5, Grapple STR + RCT / 2+1=3, Evade RCT + PER / 1+1=2

Combat

Health = (reduced) 5 x 17 = 85 + 6 + 6 -5 (mage tower blast; lung) = 93 
CON 5+1=6 & +1 resist unconsciousness on blows to head 
Endurance Threshold (ET) = CON + Toughness Level + Survival proficiency level
Familiarities: crossbow, sling, spear, shield, axe, sword, [humanoid] natural weapons (@+2 CS head-butt/punch/kick + bite = 2 AM/4 damage) 
BITE attack > Favored Prey: Ogre (+1 CS, +1 base damage) - teeth harder; +1 resist unconsciousness on blows to head 
Wound: -1 RS with any actions solely using left arm

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