Incarna Worlds

Incarna Worlds
Incarna Worlds

Converted Rabat

In Incarna, there is no XP - campaign character levels are granted by the GM; flavor = "Gritty Realism" short rest = overnight/8 hours; long rest = 1 week of every day being rest



Rabat

Human, male, 5’8", #138, age: 20, platinum blonde hair, short hair, grey eyes, right handed; serpent tattoos on his legs; Size: Medium; Move = 30'
Origins: Riverdans of Dunstrand; Criminal background
Mannerisms: No fear - never flinches
Defining Event: brother was a fence, killed in a deal with rivals
Feature: Criminal Contacts - easily finds and makes contacts with shady characters
Personality Trait: The best way to get me to do something is to tell me i can't do it.
Ideal: Independence - Chains are meant to be broken, as are those who would forge them.
Bond: I am guilty of a horrible crime, and i hope i can redeem myself for it.
Flaw: I have a "tell" that reveals when i am lying.
Alignment: Chaotic Good
Patron: Balthazaar of the Light

PROFICIENCY BONUS = +2

Class: Rogue 2nd
Archetype/Path:
HP: Rogue@1,2 = 8,5 + 2 CON; Total = 15 -1 = 14
Charisma: 13 +1
Constitution: 12   +1 
Dexterity: 14  +2  {proficient}
Intelligence: 12   +1  {proficient}
Sanity: 11
Strength: 11  
Wisdom: 12   +1
Essence 11+14/2 = 12 - Aptitude = 11

Communication:
Gladornian (speak), Cant (speak)

Powers:
Sneak Attack: 1/turn +3 damage on any attack with finesse or ranged weapon where attack has advantage (surprise). No advantage needed if foe is within 5 and engaged with another target or is incapacitated.
Cunning Action: Can take a bonus action on any turn to Dash, Disengage, or Hide


Skills:
Proficient =  Deception (CHA), Acrobatics (DEX), Stealth (DEX; double proficiency bonus), Investigation (INT),  Sleight of Hand (DEX), Perception (WIS; double proficiency bonus)
Lores: (+1) Gladnorian, Riverdans

Feats:

Traits:
Fearless: +2 all saves against fear
Toughened: Max HP at 1st level - grew up hard
Aptitude: Kinetic
Affinity: Kinetic
Deft: +3 bonus to Initiative; if Initiative total is adjusted 20 or more, can make a multi-attack (attack twice) with his poignard!
Wonderment: 1/short rest can add proficiency bonus to any skill check he is not proficient with.

Armor:
Proficient = Light Armor

Weapons:
Proficient = Simple Weapons, hand crossbows, long sword, rapier, short sword
Tactics: Prefers to strike from behind or throw knives with surprise; his thin poignard makes it easier to take down heavily armored foes - and he loves to see the mighty fallen on hard times... like death.

Tools:
Thieves Tools {proficient}

Equipment:
Armor: Leather (11 + full Dex bonus) = AC: 13
Weapons: staff (4 dam 2 handed), poignard (1+2 dam; finesse / med+hvy armor -1 AC), 3 throwing knives (1+2 dam; finesse)

Basic clothes (2 sets), good clothes (1 set), shoes, day pack, mess kit, bedroll, 2 torches, flint/tinder, 20m of cord, 2 belts, 2 small sacks, wine skin w/watered wine, 1 week worth of fresh rations


History

Rabat found the light after killing the man and family of the man that killed his brother. He is a reluctant light worshiper, and probably not long for being a pious man - it slips away every day. He fled Bar-Innis into the Riverdans, and made his way to Terbans Cross. He finds more in common with the adventurers he met, though he was happy to take Balthazaars favor in tracking down the highwaymen that terrorized the area. Rabat and friends were able to recover the stolen Light of Balthazaar, but Rabat "accidentally" touched it - draining him forever, but opening his eyes to the wonderment of the world. 

No comments: