Incarna Worlds

Incarna Worlds
Incarna Worlds

Tuesday, August 4, 2015

What will happen to the Incarna web site, Steel Realms content and all the adventures written?


Its not going away. I may continue to tinker with help.

Web Site: Will probably continue to use Jquery mobile as a UI experience layer.will upgrade and optimize. 

The new plan is to have the worlds and core concepts built as system agnostic as possible.

Example: web page http://www.incarna.net/game/essence - on the page will be the Incarna rules and DnD variant implementations in expandable boxes, with flash refence images for easy reference. There will be a default expanded section, the DnD section will be it going forward.
There will be an Index for each flavor not core incarna - example: DnD 5
... This is just an idea right now. 

The entire multiverse concepts, spark and all will be called the "Incarna Multiverse" and encompass (most likely) and or replace the basic Multiverse presented in DnD 5th  Edition. I will use the format and layout of the DMG for inarna web pages... More of a content template than anything else.

Adventures will be written as system agnostic as possible, possibly a dual layer with a second layer of stats. The system agnostic part can use the character adaptation labels to describe abilities and traits generically.

Races

The races will be integrated into the races of DnD. Each race will have a page detailing their character options. These will vary by social strata class and other elements.

Ducateon = Dawrves (with the Dumastorian bloodline - kobolds and trolls)
Orrish = Ork/goblin (yes, Orks get nastier in DnD)
Elves = Elves... Fey genus
Half Elves = Half Elves
Humans = Humans
Grollen = Gnoll
Halfling = Halfling... Skraeling human mix
Skraeling is a gnome with Essence tweaks

Locales

Locales will continue to grant penalties and bonuses to starting skills and abilities.


Existing Adventures


I would like some help in porting them to the new Incarna site

5 comments:

Unknown said...

I will help if I can with this

Unknown said...

So I understand, we now can play DnD Dwarves as they are in the Players Handbook, and Ducateon will be a special Incarna subspecies of Dwarves that have mingled with kobolds and trolls, and the Ducateon will stay pretty much as they are in Incarna?

And Orks are worse in DnD vs Incarna...I thought they were pretty bad in Incarna! But in regards to skills and descriptions and such, there is still a general Orrish description we will continue to use when referring to the larger grouping of races of Ork/Goblin, though isn't Goblin a sub species of Ork?

And are you dropping Grollen all together and just having them become Gnolls?

And I never understood what a Skraeling was, but now it may make more sense.


Unknown said...

DnD Orks just got worse from Incarna influence is what i meant. Orrish stays, Grollen stays (but gnall is their "common" name among other races. Dumastorian genus stays, adapting dwarves. Stay tuned for more updates!

Unknown said...

My assumption from the way races are laid out in 5th ed is that the ducateon will have the basic dwarf package and then the ducateon sub-race package, just like all the other dwarves. Its a good approach to races that they use in 5th ed.

Unknown said...

Thats the general idea. The setting of the Steel Realms will detail out those options, and changes to the core races (if necessary) as variant errata. Trying to not change the core races much - there's the heavy lifting and let someone else do it. Finally bought a paper PHB. Might be having a "conversion" workshop this weekend.